Prioritization Frameworks: Choosing the Right Approach for Your Team
A comprehensive guide comparing different prioritization frameworks like RICE, ICE, Kano Model, and others, helping teams select the best approach for their needs.
All of my long-form thoughts on programming, leadership, product design, and more, collected in chronological order.
A comprehensive guide comparing different prioritization frameworks like RICE, ICE, Kano Model, and others, helping teams select the best approach for their needs.
Exploring the digital transformation of Kenya’s public transport system, from real-time tracking apps to digital fare collection and enhancing discipline in the matatu sector.
Exploring the groundbreaking integration of OpenAI’s ChatGPT into iOS 18, its benefits, challenges, and what it means for the future of AI in everyday tech.
A comprehensive guide on the software architecture principles and technologies used at AfricaSokoni to build robust ecommerce and supply chain systems.
An insightful guide to the best principles for product management, highlighting strategies and practices that drive successful product development and management.
A detailed guide on the implementation of the recommendation engine at AfricaSokoni, highlighting the technologies and methodologies used to enhance user experience.
Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.
When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.
When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.